A time constraint is a daring choice for a Metroidvania. It’s something I thought I would hate in a game, especially as a player who gets lost easily. But time is at the heart of Unsighted, making ...
Borrowing ideas liberally from numerous inspirations can often lead to games that lack either an identity or a clear focus, and in the worst cases a bit of both. This isn’t at all true for Unsighted, ...
GameSpot may get a commission from retail offers. Borrowing ideas liberally from numerous inspirations can often lead to games that lack either an identity or a clear focus, and in the worst cases a ...
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