This repository contains a demo of a custom volumetric fog implementation for the Universal Render Pipeline in Unity. It is accompanied by a tutorial article which covers both the fog shader and the ...
let dst = cv.Mat.zeros(src.rows, src.cols, cv.CV_8UC3); cv.drawContours(dst, contours, 0, contoursColor, 1, 8, hierarchy, 100); let point1 = new cv.Point(rect.x, rect ...
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