Abstract: Autonomous Underwater Vehicles (AUVs) face significant challenges in 3D path planning due to dynamic environmental disturbances, high-dimensional search spaces, and the need for physically ...
Abstract: Pathfinding on grid maps is a cornerstone problem in robotics, autonomous navigation, and game development. Classical algorithms such as A*, Dijkstra’s, and Breadth-First Search (BFS) are ...
Paint3D is a novel coarse-to-fine generative framework that is capable of producing high-resolution, lighting-less, and diverse 2K UV texture maps for untextured 3D meshes conditioned on text or image ...
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