SINGAPORE – Tech giant Google’s subsidiary Debug, which is tackling mosquito-borne diseases such as dengue in Singapore, is expanding its facility in Kaki Bukit from 20,000 sq ft to 28,000 sq ft, as ...
Last time, I analyzed save data alone using a doujin RPG made in Unity as a subject. This time, I will use a different game to broaden the perspective. This is an episode about assessing whether the ...
Advanced debug logging is the cornerstone of high-performance applications. Whether working in cloud-native, microservice or monolithic architecture, strong debug logging practices enable developers ...
This fork is specifically made for the game PEAK. It offers a signature-based in-memory patch to the UnityPlayer to bypass the -force-vulkan parameter. This aims to ...
Hidden away in your Android phone's developer settings is a powerful feature called USB debugging. It's a special mode that opens a direct line of communication between your smartphone and a computer, ...
There are few areas where AI has seen more robust deployment than the field of software development. From “vibe” coding to GitHub Copilot to startups building quick-and-dirty applications with support ...
AI models from OpenAI, Anthropic, and other top AI labs are increasingly being used to assist with programming tasks. Google CEO Sundar Pichai said in October that 25% of new code at the company is ...
Jon Gilbert is a Features Writer for Android Police. I've covered Android since 2021, focusing on writing features and guides about Android apps and features that directly affect users. I've attended ...
Akash is an ardent writer from India who is keen on fighting games, FPS shooters, and gacha titles. He is also passionate about building custom flatbox controllers to play Tekken 8. When he is not ...
Perplexity might not be the first choice as a coding assistant, given the numerous competitors like Cursor, Bolt, V0, and ChatGPT. However, Perplexity, an advanced AI-powered search engine, is ...
The compiled intermediate language instructions have a bunch of metadata that is required for the games to function. This data can be dumped and used to generate the equivalent of having debug symbols ...